Tag: Rules

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  • Non-weapon Proficiency List

    h5. Proficiency Descriptions: [[A-E Proficiencies]] [[F-J Proficiencies]] [[K-O Proficiencies]] [[P-T Proficiencies]] [[U-Z Proficiencies]] ---- h5. Acquiring Proficiencies Most of what a player character can do is defined by his …

  • A-E Proficiencies

    Back to [[Non-weapon Proficiency List | Non-weapon Proficiency List]] ---- *Acting:* This proficiency allows a character to skillfully portray various roles, often as an entertainment. It can also be used to enhance a disguise. If a character has …

  • F-J Proficiencies

    Back to [[Non-weapon Proficiency List | Non-weapon Proficiency List]] ---- *Falconry:* This is most properly the Animal Training (Falcon) proficiency. A character with this proficiency is an expert in training and handling falcons, enabling him to …

  • K-O Proficiencies

    Back to [[Non-weapon Proficiency List | Non-weapon Proficiency List]] ---- *Kindredbond:* Both dragons and humanoids can take this proficiency. It allows a dragon to initiate the bonding process between itself and a selected demihuman vassal. The …

  • P-T Proficiencies

    Back to [[Non-weapon Proficiency List | Non-weapon Proficiency List]] ---- *Papermaking:* A character with this skill knows how to manufacture paper. This can be an invaluable skill for a wizard, since paper may be fairly rare in many campaign …

  • U-Z Proficiencies

    Back to [[Non-weapon Proficiency List | Non-weapon Proficiency List]] ---- *Undead Lore:* A priest with this proficiency is trained in the identification, powers, and vulnerabilities of common undead monsters. With a proficiency check, the character …

  • Weapons

    Return to [[Equipment]] See also [[Firearms]] See also [[Weapon Descriptions]] See also [[Weapon Proficiency Options]] ---- h4. Weapon Quality Quality weapons are those of exceptionally fine craftsmanship. The blade may be forged from the finest …

  • Weapon Proficiency Options

    See also [[Weapons]] *Skip to:* * "Weapon Proficiency":#prof * "Weapon Groups":#groups * "Weapon Specialization":#spec * "Weapon Mastery":#master * "Ambidexterity":#offhand * "Fighting Styles":#style * "Unarmed Combat":#unarmed ---- h4(#prof …

  • Equipment

    h4. *Starting Cash* Each character receives an amount of starting cash determined by their Classes and/or Kits. All prices and treasure will be in [[Period Currency | pounds and shillings]], rather than the stardard fantasy gold and silver pieces. …

  • Period Currency

    h4. *Some Reasoning:* *"Skip to the Money":#coins* See also [[Equipment]] In an attempt to use real-world sources as a basis for this game, we will also be using real-world currency standards of the time (roughly 17th-century England)...which are …

  • Character Creation

    _Note, these rules assume access to and knowledge of the basic rules for Advanced Dungeons and Dragons, 2nd Edition. If you do not have ready access to AD&D 2nd edition sourcebooks, you can access the online versions of the base books at "Purpleworm.org": …

  • Experience

    *Skip to:* "Training":#training "Individual Experience Awards":#individual "Carousing":#carousing "Mid-Adventure Leveling":#quick (optional rule) "Experience Requirements by Class":#by-class ---- Awarding experience points (XP) is one of the DM's …

  • Critical Hits

    Skip to "Specific injury descriptions":#injury or "Critical Hit Tables":#critchart ---- Fantasy literature is full of mighty blows and grievous wounds that change the course of a battle. Characters such as Robert E. Howard’s Conan, Beowulf, or any …

  • Bludgeoning vs Humanoids

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 roll* | *Location* | | 1–2 | Right leg | | 3–4 | Left leg | | 5 | Abdomen | | 6–7 | Torso | | 8 | Right arm | | 9 | Left arm | | 10 | Head | *Location: Legs (Right 1–2, Left 3–4)* …

  • Bludgeoning vs Animals

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 roll* | *Location* | | 1 | Right foreleg/wing | | 2 | Left foreleg/wing | | 3 | Right hind leg | | 4 | Left hind leg | | 5 | Tail (for snakes or fish, 1–5 is tail hit) | | 6–7 | Abdomen …

  • Bludgeoning vs Monsters

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1 | Right foreleg/claw/wing | | 2 | Left foreleg/claw/wing | | 3 | Right hind leg | | 4 | Left hind leg | | 5 | Tail (for snakelike or fishlike monsters, 1–5 is tail …

  • Slashing vs Humanoids

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1–2 | Right leg | | 3–4 | Left leg | | 5 | Abdomen | | 6–7 | Torso | | 8 | Right arm | | 9 | Left arm | | 10 | Head | *Location: Legs (Right 1–2, Left 3–4)* …

  • Slashing vs Animals

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1 | Right foreleg/wing | | 2 | Left foreleg/wing | | 3 | Right hind leg | | 4 | Left hind leg | | 5 | Tail (for snakes or fish, 1–5 is tail hit) | | 6–7 | Abdomen | …

  • Slashing vs Monsters

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1 | Right foreleg/claw/wing | | 2 | Left foreleg/claw/wing | | 3 | Right hind leg | | 4 | Left hind leg | | 5 | Tail (for snakelike or fishlike monsters, 1–5 is tail …

  • Piercing vs Humanoids

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1–2 | Right leg | | 3–4 | Left leg | | 5 | Abdomen | | 6–7 | Torso | | 8 | Right arm | | 9 | Left arm | | 10 | Head | *Location: Legs (Right 1–2, Left 3–4)* …

  • Piercing vs Animals

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1 | Right foreleg/wing | | 2 | Left Foreleg/wing | | 3 | Right hind leg | | 4 | Left hind leg | | 5 | Tail (for snakes or fish, 1–5 is tail hit) | | 6–7 | Abdomen | …

  • Piercing vs Monsters

    Return to [[Critical Hits]] *Hit Location Chart* | *d10 Roll* | *Location* | | 1 | Right foreleg/claw/wing | | 2 | Left foreleg/claw/wing | | 3 | Right hind leg | | 4 | Left hind leg | | 5 | Tail (for snakelike or fishlike monsters, 1–5 is tail …