Weapons

Return to Equipment
See also Firearms
See also Weapon Descriptions
See also Weapon Proficiency Options


Weapon Quality

Quality weapons are those of exceptionally fine craftsmanship. The blade may be forged from the finest steel for flexibility and sharpness. The swordsmith may have carefully folded, hammered, and tempered the steel to a superb edge. The whole sword may be perfectly balanced, light in the hand, but heavy in the blow. There are many reasons why a sword or other weapon could be above average.

Careful craftsmanship and high quality give a weapon a +1 bonus on attack rolls, damage rolls, or the weapon’sdeed factor (or all of the above). The bonus on attack rolls is for those weapons that are exceptionally well-balanced, light, or quick. Weapons of perfectly tempered steel or carefully hammered blades gain the bonus to damage. The metal retains its razor sharpness, cleaving through armor like a hot needle through wax. Because they rely on mass and impact, bludgeoning weapons rarely gain a bonus to damage. Those that do get a bonus are because they have carefully shaped and balanced heads.

The quality of a weapon is not immediately apparent to the average person. While anyone using the weapon gets the quality bonus (even if they don’t realize it), only those proficient in that weapon-type or proficient in weaponsmithing can immediately recognize the true craftsmanship that went into the making of the weapon. Even then, the character must handle the weapon to appreciate its true value. For some reason, however, merchants almost always seem to know the value of their goods (at least the successful merchants do).

A weapon that grants one bonus (attack, damage, ordeed), costs 5 times as much as a normal weapon of its kind. A weapon that grants two of these bonuses costs 10 times normal, and a weapon that grants all three bonuses costs 20 times the normal amount.


Weapon Materials

While some weapons are made of wood (Bows, Clubs, and Staves most notably), the majority are made of metal. While steel (an alloy of iron, carbon, and other trace metals) is the ideal material for waponsmithing, others are also used. In some cases alternative materials are used to enable the weapon to strike certain supernatural creatures—iron or silver for instance. In other cases steel may be impractical or expensive, or a culture may not have the technological skills to alloy metals.

Below are a list of common alternative materials used for metal weapons. This list is by no means comprehensive.

Material Cost Weight Damage Attack
Wood 10% 50% -2 -3
Bone 30% 50% -1 -1
Stone, Obsidian 50% 75% -1 -2
Bronze 75% x1 -1
Steel x1 x1
Iron x1 125%
Silver x2 x1 -1
Gold x10 200% -1 -1
Green Steel x20 x1
Glassteel† x50 50%
Red Steel† x100 50%
Adamantine x500 75% +1 +1

Obsidian, Bone, and Wood weapons are prone to breaking. Any natural attack roll of 1 the weapon shatters and becomes useless. Weapons made of these materials typically cannot be repaired.

† Glassteel and Red Steel weapons are considered magical for purpose of striking beings that can be hit only by magical weapons, but grant no bonuses to attack or damage rolls unless enchanted for that purpose.


List of Weapons

Weapon Cost Weight Size Type Speed Damage Damage vs. Large Hands Source Rate of Fire Range
Angon 10s  7 lbs  1d6  1d8+1  2 Dragon Magazine Annual 4 1 20 / 30 / 50
Angon, Fork-bladed 10s  7 lbs  1d6  2d8+2  2 Dragon Magazine Annual 4 melee melee
Angon, Serrated 15s  7 lbs  P/S  1d6+1  1d10  2 Dragon Magazine Annual 4 melee melee
Arquebus 25£ 10 lbs M P 15 1d10 1d10 2 Arms and Equipment Guide 1/3 50 / 150 / 210
Arrow, Adamantine 7s * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Armor Piercer (12) 6d * S P 1d4+1 1d4 Complete Ninja by bow by bow
Arrow, Bird 1s 3d * S P 1d4 1d3 Dragon Magazine Annual 4 by bow by bow
Arrow, Flare 10s * S P 1d4 1d4 Complete Elves by bow by bow
Arrow, Flight (12) 3d * S P 1d6 1d6 Arms and Equipment Guide by bow by bow
Arrow, Frog Crotch (12) 3d * S S 1d6 1d3 Complete Ninja by bow by bow
Arrow, Humming Bulb (12) 6d * S P 1d2 1d2 Complete Ninja by bow by bow
Arrow, Leaf-Head (12) 6d * S P 1d8 1d6 Complete Ninja by bow by bow
Arrow, Major Grapple 10s * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Message 2d * S P 1d6 1d6 Complete Elves by bow by bow
Arrow, Minor Grapple 6s * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Sheaf (6) 3d * S P 1d8 1d8 Arms and Equipment Guide by bow by bow
Arrow, Stone (12) 3f * S P 1d4 1d4 Arms and Equipment Guide by bow by bow
Arrow, Stone Biter 1s * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Wood Biter 8d * S P 1d8 1d8 Complete Thief by bow by bow
Artengak 2s 4 lbs L P 5 1d6 1d8 2 Complete Barbarian melee melee
Atlatl 1s 1 lb S P 5 1d6+1 1d6 1 Complete Barbarian 1 30 / 60 / 90
Augur 5d 2 lb S P 3 1d4 1d3 1 Aurura’s Whole Realms Catalogue melee melee
Awl 2d 1 lb S P 1 1d3 1d2 1 Aurura’s Whole Realms Catalogue melee melee
Awl pike 5s  12  13  1d6  1d12  2 Arms and Equipment Guide melee melee
Axe, Battle 5s 7 lbs M S 7 1d8 1d8 1 or 2 Arms and Equipment Guide melee melee
Axe, Forearm 1s 4 lbs S S/P 3 1d6 1d6 NA Complete Barbarian melee melee
Axe, Hand/Throwing 1s 5 lbs M S 4 1d6 1d6 1 Arms and Equipment Guide 1 10 / 20 / 30
Axe, Two-handed 10s 10 lbs M S 9 1d10 2d8 2 Complete Dwarves melee melee
Axe, Woodsman’s 3s 6 lbs M S 7 1d6+1 1d6+1 2 Aurura’s Whole Realms Catalogue melee melee
Bardiche  7s  12  2d4  2d6  2 Arms and Equipment Guide melee melee
Bec de corbin  8s  10  P/B  1d8  1d6  2 Arms and Equipment Guide melee melee
Belaying Pin 2f 2 lb S B 4 1d3 1d3 1 Complete Ranger melee melee
Bill 1d 1f 2 lb S P 2 1d4 1d8 1 Complete Priest melee melee
Bill-guisarme  7s  15  P/S  10  2d4  1d10  2 Arms and Equipment Guide melee melee
Bladeboots 15s 2 lbs S P 4 1d6 1d6+1 NA Aurura’s Whole Realms Catalogue melee melee
Blowgun, Dart 5s 2 lbs L P 5 1d3 1d3 2 Arms and Equipment Guide 2 10 / 20 / 30
Blowgun, Needle 5s 2 lbs L P 5 1 1 2 Arms and Equipment Guide 2 10 / 20 / 30
Bo Stick 2f 4 lbs L B 4 1d6 1d4 2 Complete Fighter melee melee
Bodydikes 150% armor cost * S P 2 1d3 1d3 NA Complete Humanoid melee melee
Bolas 5d 2 lbs M B 8 1d3 1d2 1 Arms and Equipment Guide 1 30 / 60 / 90
Boomerang 3s 1 lb S B 6 1d3+1 1d4+1 1 Complete Barbarian 1 30 / 70 / 100
Boomerang, Returning 5s 1 lb S B 6 1d3+1 1d4+1 1 Complete Barbarian 1 20 / 40 / 60
Bow, Composite Long 3 lbs L 7 by arrow by arrow 2 Arms and Equipment Guide 2 70 / 140 / 210
Bow, Composite Short 3£ 15s 2 lbs M 6 by arrow by arrow 2 Arms and Equipment Guide 2 50 / 100 / 180
Bow, Elven (melee) 7£ 10s 8 lb M B 4 1d6 1d3 2 Complete Elves melee melee
Bow, Elven (ranged) 7£ 10s 8 lb M P 7 by arrow by arrow 2 Complete Elves 2 70 / 140 / 210
Bow, Folding 2£ 5s 2 lb M P 7 1d6-1 1d6-1 2 Complete Thief 2 40 / 80 / 130
Bow, Long 3£ 15s 3 lbs L 8 by arrow by arrow 2 Arms and Equipment Guide 2 50 / 100 / 170
Bow, Pellet 2 lbs M B 7 1d4+1 1d6+1 2 Complete Ninja 1 60 / 120 / 180
Bow, Short 1£ 10s 2 lbs M 7 by arrow by arrow 2 Arms and Equipment Guide 2 50 / 100 / 150
Branding Iron 8s 4 lbs S B 7 1d4 1d4 1 Aurura’s Whole Realms Catalogue melee melee
Branding Iron, Hot 8s 4 lbs S B 7 1d8 1d8 1 Aurura’s Whole Realms Catalogue melee melee
Bridle Cutter 3s 4 lbs M S 4 1d4 1d3 1 Arms and Equipment Guide melee melee
Celt 2d 3 lbs S B/P 4 1d4 1d3 1 or 2 Complete Barbarian melee melee
Cestus 1s 2 S S 2 1d4 1d3 1 Arms and Equipment Guide melee melee
Chain 5d 3 lbs L B 5 1d4+1 1d4 2 Arms and Equipment Guide 1 5 / 10 / 20
Chijiriki 8s 6 lbs L B/P 7 1d8+1 2d6 2 Complete Ninja 1 10 / 20 / 30
Chopsticks 1f * S P 1 1 1 1 Complete Ninja melee melee
Club 3 lbs M B 4 1d6 1d3 1 or 2 Arms and Equipment Guide 1 10 / 20 / 30
Club, Great 8s 12 lbs M B 7 2d4 1d6+1 1 or 2 Complete Humanoid melee melee
Club,diked 5d 4 lbs M P 4 1d6+1 1d4+1 1 or 2 Complete Barbarian melee melee
Club, Throwing 1d 2 lbs S B 4 1d4 1d2 1 Complete Barbarian 1 10 / 20 / 30
Crook, Shepherd’s 10s 10 lbs L B 10 1d6 1d4 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Crossbow, Cho-ku-no 12 lbs M P 10 2d4 2d4 2 Complete Ninja 3/2 20 / 40 / 60
Crossbow, Doublebow 3£ 7s 10 lbs M P 7 2d6+2 2d6+2 2 Dragon Magazine Annual 4 1/2 40 / 100 / 160
Crossbow, Hand 15£ 3 lbs S P 5 1d3 1d2 1 Arms and Equipment Guide 1 20 / 40 / 60
Crossbow, Heavy 2£ 10s 14 lbs M P 10 2d4+1 2d6+1 2 Arms and Equipment Guide 1/2 80 / 160 / 240
Crossbow, Light 1£ 15s 7 lbs M P 7 2d4 2d4 2 Arms and Equipment Guide 1 60 / 120 / 180
Dagger 2s 1 lb S P 2 1d4 1d3 1 Arms and Equipment Guide 2 10 / 20 / 30
Dagger, Bone 1d 1 lb S P 2 1d2 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Dagger, Climbing 5s 1 lb S P 2 1d3 1d2 1 Complete Thief 2 10 / 20 / 30
Dagger, Parrying 5s 1 lb S P 2 1d3 1d3 1 Arms and Equipment Guide melee melee
Dagger, Stone 2d 1 lb S P 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Dart 5d 1/2 lb S P 2 1d3 1d2 1 Arms and Equipment Guide 3 10 / 20 / 40
Dart, Barbed 1s 5 lbs S P 3 1d4 1d4 1 Complete Humanoid 3 10 / 20 / 40
Elbowdike 1s 2 lbs S S 2 1d4 1d4 NA Complete Dwarves melee melee
Fang 5s 3 lbs M P 6 1d6 1d4 1 Complete Ninja melee melee
Fauchard  5s  P/S  1d6  1d8  2 Arms and Equipment Guide melee melee
Fauchard-fork  8s  P/S  1d8  1d10  2 Arms and Equipment Guide melee melee
Flail, Bladeback 25 lbs L B/S 9 1d8+1 2d6 2 Complete Humanoid melee melee
Flail, Chain 1s 5 lbs L B 6 1d4+2 1d4+1 2 Complete Dwarves melee melee
Flail, Footman’s 15s 15 lbs M B 7 1d6+1 2d4 1 or 2 Arms and Equipment Guide melee melee
Flail, Grain 3s 3 lb M B 6 1d4+1 1d4 1 or 2 Complete Ranger melee melee
Flail, Horseman’s 8s 5 lbs M B 6 1d4+1 1d4+1 1 or 2 Arms and Equipment Guide melee melee
Flail, Winnowing 6s 7 lbs M B 6 1d6 1d6 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Flindbar 8s 6 lbs M B 4 1d4 1d4 2 Complete Humanoid melee melee
Fork, Military 5s  1d8  2d4  2 Arms and Equipment Guide melee melee
Fukimi Bari 1d * S P 1 1d2 1d2 NA Complete Ninja 1 30 / – / –
Gaff Hook, Attached 2s 2 lb S P 4 1d4 1d3 1 Complete Ranger melee melee
Gaff Hook, Held 1d 1f 2 lb S P 4 1d4 1d3 1 Complete Ranger melee melee
Garotte 3d 1 lb S decial 2 1d4 2 Aurura’s Whole Realms Catalogue melee melee
Glaive 6s  1d6  1d10  2 Arms and Equipment Guide melee melee
Glaive-guisarme 10s  10  P/S  2d4  2d6  2 Arms and Equipment Guide melee melee
Glove Nail 2s 2 lbs S P 2 1d4+1 1d4 1 Complete Dwarves melee melee
Goad, Elephant 3s 4 lbs M P/B  6 1d4 1d4 1 Arabian Adventures melee melee
Goblin Stick 5s 8 lbs L P 7 1d4 1d6 2 Complete Humanoid melee melee
Greyclaws 3s 1 lbs S S 2 1d3 1d2 1 Wizards and Rogues of the Realms melee melee
Guisarme  5s  2d4  1d8  2 Arms and Equipment Guide melee melee
Guisarme-voulge  8s  15  P/S  10  2d4  2d4  2 Arms and Equipment Guide melee melee
Gut Hook 7s 1 lb S S 5 1d4+1 1d4+1 1 Aurura’s Whole Realms Catalogue melee melee
Halberd  10s  15  P/S  1d10  2d6  2 Arms and Equipment Guide melee melee
Hammer, Claw 3s 4 lbs S B 3 1d4-1 1d4-1 1 Aurura’s Whole Realms Catalogue melee melee
Hammer, Lucern 7s  15  P/B  2d4  1d6  2 Arms and Equipment Guide melee melee
Hammer, Smith’s 7s 4 lbs S B 5 1d6 1d4+1 1 Aurura’s Whole Realms Catalogue melee melee
Hammer, Stone-setting 10s 15 lbs M B 10 1d6+1 1d6+1 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Hammer, War 2s 6 lbs M B 4 1d4+1 1d4 1 or 2 Arms and Equipment Guide melee melee
Hammer, Throwing 2s 3 lbs M B 3 1d4 1d4 1 or 2 Arms and Equipment Guide melee 10 / 20 / 30
Hanbo 1d 1f 1 lb S B 2 1d4 1d2 1 Complete Ninja melee melee
Harpoon, One-handed 6 lbs L P 7 1d4+1 1d6+1 1 Arms and Equipment Guide 1 10 / 20 / 30
Harpoon, Two-handed 6 lbs L P 7 2d4 2d6 2 Arms and Equipment Guide 1 10 / 20 / 30
Hatchet 2s 3 lb S S 4 1d4+1 1d4+1 1 Complete Ranger 1 10 / 20 / 30
Headdike 10s 10 lbs M P 4 1d6 1d8 NA Complete Dwarves melee melee
Hoe 3s 5 lbs L P 7 1d3 1d2 2 Aurura’s Whole Realms Catalogue melee melee
Hook fauchard  10s  P/S  1d4  1d4  2 Arms and Equipment Guide melee melee
Iceaxe 10s 4 lbs M P 5 1d4+1 1d4 1 or 2 Player’s Handbook melee melee
Iuak 10s 3 lb M S 4 1d4 1d6 1 Complete Ranger melee melee
Jambiya 4s 1 lb S P/S 3 1d4 1d4 1 Arabian Adventures melee melee
Javelin 5d 2 lbs L P 4 1d6 1d6 1 Arms and Equipment Guide 1 20 / 40 / 60
Javelin, Stone 1d 1f 2 lbs M P 4 1d4 1d4 1 Arms and Equipment Guide 1 20 / 40 / 60
Javelin, Uchi-ne 2s 1 lb S P 3 1d4 1d4 1 Complete Ninja 1 10 / 20 / 30
Jitte 2s 1 lb S B 3 1d4 1d2 1 Complete Ninja melee melee
Jo Stick 1d 1 lb M B 4 1d6 1d3 1 Complete Ninja melee melee
Kama 2s 2 lbs S S 3 1d6 1d4 1 Complete Ninja melee melee
Katar 3s 1 lb S P 2 1d3+1 1d3 1 Arabian Adventures melee melee
Kau Sin Ke 5s 4 lbs L B 7 1d8 1d6 2 Complete Ninja melee melee
Kawanaga 1s 1 lb L B/P 6 1d3 1d2 2 Complete Ninja 1 10 / 20 / 30
Kick-slasher 7s 3 lbs S S 2 1d4+1 1d6+1 NA Complete Humanoid melee melee
Kiseru 1s 1 lb S B 3 1d4 1d2 1 Complete Ninja melee melee
Kneedike 3s 2 lbs S P 1 1d4 1d4 NA Complete Dwarves melee melee
Knife 5d 1/2 lb S P/S 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Knife, Bone 3f 1/2 lb S P/S 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Knife, Death 15s 1 lb S P 2 1d4+1 1d3+1 1 Complete Thief melee melee
Knife, Harness * S P/S 2 1d2 1 1 Complete Ranger 2 10 / 20 / 30
Knife, Skinning 5s 1 lb S S 3 1d4 1d4 1 Aurura’s Whole Realms Catalogue melee melee
Knife, Stone 1d 1f 1/2 lb S P/S 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Kumade 2s 4 lbs L B/P 7 1d4 1d3 2 Complete Ninja melee melee
Kusari-gama 3s 3 lbs L B/S 6 1d6 1d4 2 Complete Ninja melee melee
Kyogetsu-shogi 2s 1 lb L B/S 6 1d4 1d4 2 Complete Ninja melee melee
Lajatang 5s 6 lbs L S/P 7 1d10 1d10 2 Complete Ninja melee melee
Lance, Flight 6s 5 lbs L P 6 1d6+1 2d6 2 Complete Humanoid melee melee
Lance, Heavy 15s 15 lbs L P 8 1d8+1 3d6 1 Arms and Equipment Guide melee melee
Lance, Jousting 20 lbs L P 10 1d3-1 1d2-1 1 Arms and Equipment Guide melee melee
Lance, Light 6s 5 lbs L P 6 1d6 1d8 1 Arms and Equipment Guide melee melee
Lance, Medium 10s 10 lbs L P 7 1d6+1 2d6 1 Arms and Equipment Guide melee melee
Lasso 5d 3 lb L 10 2 Complete Priest 1 10 / 20 / 30
Mace, Bladeback 15s 16 lbs L B/S 9 1d8+1 1d8 2 Complete Humanoid melee melee
Mace, Footman’s 8s 10 lbs M B 7 1d6+1 1d6 1 or 2 Player’s Handbook melee melee
Mace, Horseman’s 5s 6 lbs M B 6 1d6 1d4 1 Player’s Handbook melee melee
Machete 1£ 10s 4 lb M S 8 1d8 1d8 1 Complete Ranger melee melee
Main-Gauche 3s 2 lb S P/S 2 1d4 1d3 1 Complete Ranger melee melee
Mallet 5s 20 lbs L B 13 2d6 2d6 2 Aurura’s Whole Realms Catalogue melee melee
Mallet, Cording 10s 25 lbs M S/B 12 1d8 1d8 2 Aurura’s Whole Realms Catalogue melee melee
Mallet, Sledge 9s 30 lbs L B 13 3d6 3d6 2 Aurura’s Whole Realms Catalogue melee melee
Mancatcher 1£ 10s 8 lbs L 7 2 Arms and Equipment Guide melee melee
Manriki-gusari 5d 3 lbs L B 5 1d4+1 1d4 2 Complete Ninja melee melee
Maul 5s 10 lb L B 9 2d4 1d10 2 Complete Priest melee melee
Meat Hook 5s 1 lb S P 4 1d4 1d4 1 Aurura’s Whole Realms Catalogue melee melee
Morningstar 10s 12 lbs M B/P 7 2d4 1d6+1 1 or 2 Arms and Equipment Guide melee melee
Nage Teppo 5s 1/2 lb S B 9 1d6 1d6 1 Complete Ninja 1 10 / 20 / 30
Nagimaki 5s 6 lbs L S/P 6 1d6 1d8 2 Complete Ninja melee melee
Naginata 8s 10 lbs L P 7 1d8 1d10 2 Complete Fighter melee melee
Needle 1d * S P 1 1 1 NA Complete Ninja 1 30 / – / –
Nekode 1s 1/2 lb S S 1 1d4 1d3 2 Complete Ninja melee melee
Net 5s 10 lb M 10 2 Complete Priest 1 10 / 20 / 30
Nunchaku 1s 3 lb M B 3 1d6 1d6 2 Complete Priest melee melee
Partisan 10s  1d6  1d6+1  2 Arms and Equipment Guide melee melee
Pick, Footman’s 8s 6 lbs M P 7 1d6+1 2d4 1 or 2 Player’s Handbook melee melee
Pick, Horseman’s 7s 4 lbs M P 5 1d4+1 1d4 1 or 2 Player’s Handbook melee melee
Pick, Ice 1s 1/2 lb S P 2 1d4 1d3 1 Complete Ranger melee melee
Pick, Miner’s 9s 15 lbs M P 9 1d6 1d6 2 Aurura’s Whole Realms Catalogue melee melee
Pitchfork 9s 8 lbs L P 7 1d4+1 1d4+1 2 Aurura’s Whole Realms Catalogue melee melee
Punch-cutter 6s 1 lb S S 2 1d4 1d3 1 Complete Humanoid melee melee
Quarterstaff 4 lbs L B 4 1d6 1d6 2 Arms and Equipment Guide melee melee
Rabbit Stick 1d * S P 5 1d3 1d2 1 Complete Barbarian melee melee
Ranseur 6s  2d4  2d4  2 Arms and Equipment Guide melee melee
Razor 4s 1/2 lb S S 2 1d4 1d6 1 Aurura’s Whole Realms Catalogue melee melee
Reaver 5s 4 lbs M S 7 1d6 1d6 1 Aurura’s Whole Realms Catalogue melee melee
Riding Crop 1s 1 lb S S 5 1d2 1d2 1 Aurura’s Whole Realms Catalogue melee melee
Ritiik 10s 6 lb L P 8 1d6+1 1d8+1 2 Complete Ranger melee melee
Sai 5d 2 lbs S P/B  2 1d4 1d2 1 Complete Fighter melee melee
Sang Kaw 2s 10 lbs L P 7 2d6 1d8+1 2 Complete Ninja melee melee
Sap 1s 1/10 lb S B 2 1d2 1d2 1 Arms and Equipment Guide melee melee
Scourge 1s 2 lbs S S 5 1d4 1d2 1 Arms and Equipment Guide melee melee
Scythe 5s 8 lb M P/S 8 1d6+1 1d8 2 Complete Ranger melee melee
Shakujo Yari 1s 4d 6 lbs M P 6 1d8+1 2d6 2 Complete Ninja melee melee
Shovel 3s 6 lbs M B 7 1d4+1 1d4 2 Aurura’s Whole Realms Catalogue melee melee
Shuriken 3d 1 lb S P 2 1d4 1d4 1 Complete Fighter 2 20 / 40 / 60
Shuriken, Small Star 3d * S P 2 1d4 1d4 1 Complete Ninja 4 5 / 10 / 20
Shuriken,dike 3d * S P 2 1d4 1d3 1 Complete Ninja 2 10 / – / –
Shurkien, Large Star 5d 1/2 lb S P 2 1d6 1d4 1 Complete Ninja 3 5 / 10 / 20
Siangham 1s 1 lb S P 2 1d4+1 1d4 1 Complete Ninja melee melee
Sickle 6d 3 lbs S S 4 1d4+1 1d4 1 Arms and Equipment Guide melee melee
Sling, Bullet 1d 1f 1/2 lb S B 6 1d4+1 1d6+1 2 Arms and Equipment Guide 1 50 / 100 / 200
Sling, Staff 2d 2 lbs M B 11 1d8 2d4 2 Arms and Equipment Guide 2 — / 60 / 90
Sling, Stick 1d 1 lb S B 11 1d4+1 1d6+1 1 Complete Barbarian 2 30 / 60 / 90
Sling, Stone 1d 1f 1/2 lb S B 6 1d4 1d4 2 Arms and Equipment Guide 1 40 / 80 / 160
Sling, String (disk) 1d 1 lb S B 11 1d4+1 1d6+1 1 Complete Barbarian 2 30 / 60 / 90
Sling, String (stone) 1d 1 lb S B 11 1d4 1d4 1 Complete Barbarian 2 30 / 60 / 90
Snuffing Bellt 6s 4 lbs M P 7 1d4 1d4 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Sode Garami 5s 5 lbs L B 7 1d4 1d3 2 Complete Ninja melee melee
dear, Long 5s 8 lbs L P 8 2d6 3d6 2 Arms and Equipment Guide melee melee
dear, One-handed 8d 5 lbs M P 6 1d6 1d8 1 Arms and Equipment Guide 1 10 / 20 / 30
dear, Stone 2d 5 lbs M P 6 1d4 1d6 1 Arms and Equipment Guide 1 10 / 20 / 30
dear, Two-handed 8d 5 lbs M P 6 1d8+1 2d6 2 Arms and Equipment Guide melee melee
detum 5s  1d6+1  2d6  2 Arms and Equipment Guide melee melee
Staff, Hornhead 5s 20 lbs L B 6 2d6 2d6 2 Complete Humanoid melee melee
Stiletto 5d 1/2 lb S P 2 1d3 1d2 1 Complete Ranger 2 10 / 20 / 30
Sword Stick 1£ 5s 4 lb M P 3 1d6 1d8 1 Complete Thief melee melee
Sword, Bastard (one-handed) 1£ 5s 10 lbs M S 6 1d8 1d12  1 Arms and Equipment Guide melee melee
Sword, Bastard (two-handed) 1£ 5s 10 lbs M S 8 2d4 2d8 2 Arms and Equipment Guide melee melee
Sword, Bokken (one-handed) 10s 6 lbs M B 4 1d4 1d2 1 Complete Ninja melee melee
Sword, Bokken (two-handed) 10s 6 lbs M B 4 1d6 1d3 2 Complete Ninja melee melee
Sword, Broad 10s 4 lbs M S 5 2d4 1d6+1 1 or 2 Arms and Equipment Guide melee melee
Sword, Claymore 1£ 5s 10 lbs L S 8 2d4 2d8 2 Arms and Equipment Guide melee melee
Sword, Cutlass 12s 4 lb M S 5 1d6 1d8 1 Complete Ranger melee melee
Sword, Drusus 2£ 10s 3 lbs M S 3 1d6+1 1d8+1 1 Arms and Equipment Guide melee melee
Sword, Falchion 17s 8 lbs M S 5 1d6+1 2d4 1 or 2 Arms and Equipment Guide melee melee
Sword, Finhead 17s 8 lbs M S 6 1d8 1d10 1 Complete Humanoid melee melee
Sword, Great Scimitar 16 lbs L S 9 2d8 4d4 2 Arabian Adventures melee melee
Sword, Katana (one-handed) 6 lbs M S 4 1d10 1d12  1 Complete Fighter melee melee
Sword, Katana (two-handed) 6 lbs M S 4 2d6 2d6 2 Complete Fighter melee melee
Sword, Khopesh 10s 7 lbs M S 9 2d4 1d6 1 Arms and Equipment Guide melee melee
Sword, Long 15s 4 lbs M S 5 1d8 1d12  1 or 2 Arms and Equipment Guide melee melee
Sword, Ninja-to 12s 5 lbs M S/P 4 1d8 1d6 1 Complete Ninja melee melee
Sword, Parang 3s 5 lbs M S 5 1d8 1d8 1 or 2 Complete Ninja melee melee
Sword, Rapier 15s 4 lb M P 4 1d6+1 1d8+1 1 Complete Ranger melee melee
Sword, Sabre 15s 5 lb M S 4 1d6+1 1d8+1 1 Complete Ranger melee melee
Sword, Scimitar 15s 4 lbs M S 5 1d8 1d8 1 Arms and Equipment Guide melee melee
Sword, Short 10s 3 lbs S P 3 1d6 1d8 1 Arms and Equipment Guide melee melee
Sword, Tetsu-to 1£ 15s 15 lbs L S 15 1d12 3d6 2 Complete Ninja melee melee
Sword, Two-handed 2£ 10s 15 lbs L S 10 1d10 3d6 2 Arms and Equipment Guide melee melee
Sword, Wakizashi 2£ 10s 3 lbs M S/P 3 1d8 1d8 1 Complete Fighter melee melee
Tetsubo 2s 7 lbs L B 7 1d8 1d8 2 Complete Fighter melee melee
Three-Section Staff 10s 5 lbs L B 6 1d6 1d4 2 Complete Ninja melee melee
Tonfa 1d 1f 1 lb S B 3 1d6 1d4 1 Complete Ninja melee melee
Trident, One-handed 15s 5 lbs L P 7 1d6+1 3d4 1 Arms and Equipment Guide 1 5 / 10 / 20
Trident, Two-handed 15s 5 lbs L P 7 1d8+1 3d4 2 Arms and Equipment Guide melee melee
Voulge 5s  12  10  2d4  2d4  2 Arms and Equipment Guide melee melee
War Fan 5s 1 lb S B 5 1d3 1d2 1 Complete Ninja melee melee
Weeding Claw 7d 1 lb S P 3 1d4-1 1d4-1 1 Aurura’s Whole Realms Catalogue melee melee
Weeding Rake 13d 4 lbs M P 7 1d4 1d4 2 Aurura’s Whole Realms Catalogue melee melee
Whip 1d 2 lbs M S 8 1d2 1 1 Arms and Equipment Guide melee melee
Yoroi-toshi 5s 1 lb S P 2 1d4 1d4 1 Complete Ninja 1 10 / 20 / 30

Tight Weapon Groups (2 slots)

Weapons that appear above, but do not appear on one of these lists must be learned individually.

  • Axes: Battleaxe, Celt, Cording Mallet, Forearm Axe, Handaxe, Hatchet, Iceaxe, Two-handed Axe, Woodsman’s Axe
  • Bows: Elven Bow, Folding Bow, Longbow, Pellet Bow, Shortbow (including composite varieties)
  • Blowguns: Blowgun, Fukimi Bari, Needles
  • Chains: Chain, Kau Sin Ke, Kusari-gama, Manriki-gusari
  • Close-Combat Weapons: Bladeboots, Bodydikes, Cestus, Elbowdike, Forearm Axe, Gaff Hook, Glove Nail, Greyclaws, Headdike, Katar, Kick-slasher, Kneedike, Nekode, Punch-cutter
  • Clubbing Weapons: Belaying Pin, Bladeback Mace, Branding Iron, Claw Hammer, Club, Elephant Goad, Footman’s Mace, Great Club, Hanbo, Horseman’s Mace, Jitte, Jo Stick, Kiseru, Mallet, Maul, Morningstar, Sap, Shovel, Sledge, Smith’s Hammer,diked Club, Stone-setting Hammer, Tonfa, Throwing Club, War Hammer
  • Crossbows: Cho-ku-no, Doublebow, Hand Crossbow, Heavy Crossbow, Light Crossbow
  • Curved Blades: Cutlass, Falchion, Great Scimitar, Jambiya, Kama, Khopesh, Sabre, Scimitar, Sickle
  • Darts: Barbed Dart, Dart, Shuriken, Uchi-ne
  • Fencing Blades: Dagger, Main Gauche, Parrying Dagger, Rapier, Sabre, Stiletto, Sword Stick
  • Flails: Bladeback Flail, Chain Flail, Flindbar, Footman’s Flail, Grain Flail, Horseman’s Flail, Kyogetsu-shogi, Nunchaku, Three-section Staff, Winnowing Flail
  • Lances: Flight Lance, Heavy Lance, Jousting Lance, Light Lance, Medium Lance
  • Long Blades: Bastard Sword, Bokken, Claymore, Katana, Long Sword, Scimitar, Tetsu-to, Two-handed Sword
  • Mancatchers: Mancatcher, Sode Garami
  • Medium Blades: Broadsword, Cutlass, Finhead Sword, Iuak, Khopesh, Machete, Ninja-to, Parang, Wakizashi
  • Picks: Augur, Awl, Fang, Footman’s Pick, Horseman’s Pick, Iceaxe, Ice Pick, Meat Hook, Miner’s Pick, Weeding Claw
  • Pole-axes: Bardiche, Bec de corbin, Bill, Bill-guisarme, Fauchard, Fauchard-fork, Glaive, Glaive-guisarme, Guisarme, Guisarme-voulge, Halberd, Hoe, Hook Fauchard, Kumade, Lajatang, Lucern Hammer, Nagimaki, Naginata, Partisan, Voulge, Weeding Rake
  • Short Blades: Augur, Awl, Bridle Cutter, Climbing Dagger, Dagger, Death Knife, Drusus, Gut Hook, Jambiya, Katar, Knife, Main-gauche, Parrying Dagger, Razor, Sai, Shortsword, Siangham, Stiletto, Yoroi-toshi
  • Slings: Sling, Staff Sling, Stick Sling, String Sling
  • Spears: Angon, Artengak, Awl Pike, Chijiriki, Elephant Goad, Flight Lance, Goblin Stick, Harpoon, Javelin, Longspear, Military Fork, Pitchfork, Ranseur, Sang Kaw, Shakujo Yari, Snuffing Bell,dear,detum, Trident, Uchi-ne
  • Staves: Bo Stick, Hanbo, Hornhead Staff, Jo Stick, Quarterstaff, Shepherd’s Crook, Tetsubo
  • Whips: Riding Crop, Scourge, Whip

Broad Weapon Groups (3 slots)

Weapons that appear above, but do not appear on one of these lists must be learned individually.

  • Blades: Bastard Sword, Bokken, Bridle Cutter, Broadsword, Claymore, Climbing Dagger, Cutlass, Dagger, Death Knife, Drusus, Falchion, Finhead Sword, Great Scimitar, Gut Hook, Iuak, Jambiya, Kama, Katana, Katar, Khopesh, Knife, Longsword, Machete, Main-Gauche, Ninja-to, Parang, Parrying Dagger, Rapier, Razor, Sabre, Sai, Scimitar, Shortsword, Siangham, Sickle, Stiletto, Sword Stick, Tetsu-to, Two-handed Sword, Wakizashi, Yoroi-toshi
  • Cleaving/Crushing Weapons: Battle Axe, Belaying Pin, Bladeback Mace, Bo Stick, Branding Iron, Celt, Claw Hammer, Club, Cording Mallet, Fang, Footman’s Mace, Footman’s Pick, Forearm Axe, Great Club, Hanbo, Hand/Throwing Axe, Hatchet, Horseman’s Mace, Horseman’s Pick, Ice Pick, Iceaxe, Jitte, Jo Stick, Kiseru, Mallet, Maul, Miner’s Pick, Morningstar, Sap, Sledge, Smith’s Hammer,diked Club, Stone-setting Hammer, Tetsubo, Throwing Club, Tonfa, Two-handed Axe, War Hammer, Weeding Claw, Woodsman’s Axe
  • Pole Weapons: Angon, Artengak, Awl pike, Bardiche , Bec de corbin , Bill, Bill-guisarme , Chijiriki, Fauchard , Fauchard-fork , Flight Lance, Glaive, Glaive-guisarme, Goad, Elephant, Goblin Stick, Guisarme , Guisarme-voulge , Halberd , Harpoon, Hoe, Hook fauchard , Javelin, Kumade, Lajatang, Longspear, Lucern Hammer, Military Fork, Nagimaki, Naginata, Partisan, Pitchfork, Quarterstaff, Ranseur, Ritiik, Sang Kaw, Scythe, Shakujo Yari, Shepherd’s Crook, Shovel, Snuffing Bellt,dear,detum
  • Rope and Chain Weapons: Bladeback Flail, Chain, Chain Flail, Flindbar, Footman’s Flail, Garotte, Grain Flail, Horseman’s Flail, Kau Sin Ke, Kawanaga, Kusari-gama, Kyogetsu-shogi, Lasso, Manriki-gusari, Nunchaku, Riding Crop, Scourge, Three-Section Staff, Whip, Winnowing Flail
  • Small Throwing Weapons: Atlatl, Barbed Dart, Bolas, Boomerang, Dagger, Dart, Knife, Nage Teppo, Shuriken, Stiletto, Throwing Axe, Throwing Club, Uchi-ne